Developing game-like simulations to formalize tacit procedural knowledge: the ONT experience
نویسندگان
چکیده
منابع مشابه
Constructing Simulations to Express Developing Statistical Knowledge
This paper reports on an attempt to involve mathematics teachers, with a limited previous experience in exploring statistical concepts, in the collaborative design of computational tools that can be used for simulating data sets. It explores the constructionist conjecture that the design of such tools will encourage designers as learners to reflect upon the statistical concepts incorporated in ...
متن کاملHow Tacit Is Tacit Knowledge?
Our study concerns tacit knowledge that has been one of the most discussed concepts in the field of contemporary knowledge management. We are particularly interested in the issues concerning 1) the nature of tacit knowledge, and 2) the idea of explication of tacit knowledge. We approach these questions from the perspective of cognitive science. Tacit knowledge is deeply related to conceptual mo...
متن کاملSocial Media and Tacit Knowledge Sharing: Developing a Conceptual Model
With the advent of social web initiatives, some argued that these new emerging tools might be useful in tacit knowledge sharing through providing interactive and collaborative technologies. However, there is still a poverty of literature to understand how and what might be the contributions of social media in facilitating tacit knowledge sharing. Therefore, this paper is intended to theoretical...
متن کامل“investigating the relationship between knowledge management and customer satisfaction considering to the e-services”
چکیده : این مطالعه تاثیر مدیریت دانش بر رضایتمندی مشتریان با توجه به خدمات الکترونیک در سازمان حمل و نقل و پایانه های استان سیستان و بلوچستان را مورد بررسی قرار می دهد. جامعه آماری این تحقیق مدیران، سرپرستان و کارشناسان مشغول به کار در سازمان حمل و نقل و پایانه های استان سیستان و بلوچستان بوده که مجموعا 94 نفر می باشند. برای تعیین حداقل نمونه از جدول مورگان استفاده شده است. که با توجه به جدول ...
Procedural Game Adaptation: Framing Experience Management as Changing an MDP
In this paper, we present the Procedural Game Adaptation (PGA) framework, a designer-controlled way to change a game’s dynamics during end-user play. We formalize a video game as a Markov Decision Process, and frame the problem as maximizing the reward of a given player by modifying the game’s transition function. By learning a model of each player to estimate her rewards, PGA managers can chan...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Educational Technology Research and Development
سال: 2013
ISSN: 1042-1629,1556-6501
DOI: 10.1007/s11423-013-9321-6